본문 바로가기

카테고리 없음

Best Class In Titan Quest





Titan Quest Anniversary Edition Trainer

Best Class In Titan Quest
  • What is the best veteran's class combination? Posted by 1 year ago. The new Sub for all your Titan Quest needs!
  • Titan Quest is one of the big AARPGs (or Diablo-like, if you prefer. Or hack-and-slash) of the 2000s. Or hack-and-slash) of the 2000s. Released in 2006, it improbably resumed receiving patches and adjustments in 2016, as the “Anniversary Edition”.

Being programmed in a much later date than Diablo II, Titan Quest uses 3D graphics, has its action set in mythological Greece, Egypt and Orient, and is rated the best Diablo clones. 1 2 For gamers who want to start playing Titan Quest and the Immortal Throne expansion, both can be had in the combined Titan Quest Gold Edition pack.

Titan Quest Anniversary Edition trainer is now available and supports STEAM. These Titan Quest Anniversary Edition cheats are designed to enhance your experience with the game.

Options

Change Attribute Points
Change Gold
Change Skill Points
Edit Attribute Points
Edit EP
Edit Gold
Edit Level
Edit Skill Points
Fast Attacking Speed
Infinite Health
Infinite Mana
Invisible
No Skill Cooldowns
One Hit Kills
Remove Item Requirements
Remove Skill Requirements
Super Speed

Download Titan Quest Anniversary Edition Trainer 2.8 ENHANCED (STEAM+GOG+WINDOWS STORE)

Game Version: 2.8 ENHANCED
Distribution(s): STEAM, GOG, WINDOWS STORE, XBOX GAME PASS FOR PC
Compatibility: Windows 7 SP1, Windows 8.1, Windows 10+
Contributor: 0x90
Virus Scan: This cheat has been scanned and is virus and adware free. Some trainers may set off generic or heuristic notifications with certain antivirus or firewall software.


  • Password Mode

If you press the escape key while in-game you will see the Unlock Content button. Press that and enter any of the following codes to unlock an item set. Use the 'skin item' and a trader wil pop up. Buy and use the dye/potion.
CodeEffect
  • 123456
  • Girl Skin.
  • 12345
  • Girl Skin.
  • 123
  • Male and Female Skin.
  • 274267
  • 'Shinobi Shozoku' set.
  • 373624
  • 'Armament of Gaul' set.
  • 437626
  • 'Armament of Germania' set.
  • 925678
  • 'Garb of the Great Merchant' set.
  • Various Steam Achievements

Complete the indicated task to unlock the achievement.
AchievementHow to unlock
  • A matter of principle
  • Find and defeat Talos
  • Achilles' Equal
  • Beat Legendary difficulty as a Warfare character
  • Agreeable pursuit
  • Find and defeat the Boar Snatcher
  • Archeologist
  • Assemble 50 relics
  • Artisan
  • Craft a Lesser Artefact
  • Avatar of Thanatos
  • Kill half a million monsters
  • Be a man!
  • Defend the Great Wall
  • Beast of Beliar
  • Find and defeat the Dragon Lich
  • Best served cold
  • Defeat Barmanu
  • Breaker of Chains
  • Free 500 shades from prison
  • Call of Nature
  • Travel with three Wolves and a Nymph
  • Can't always use more
  • Find Medea
  • Circe
  • Mind control six enemies at the same time
  • Daemon ex machina
  • Summon a level 20 Outsider
  • Dark corners of the map
  • Defeat Shadowmaw on Normal before leaving Greece
  • Delirium
  • Have 10 enemies running around confused
  • Discount mercenary
  • Defeat the Chimera
  • Don't Pay the Ferryman
  • Cross the Styx
  • Double Standard
  • Have two Battle Standards up at the same time
  • Down to the 'core
  • Find and defeat the Manticore
  • Echoes in Eternity
  • Walk the fields of Elysion
  • Epidemic
  • Have 14 enemies afflicted by Plague at once
  • Fifty Shades
  • Free 50 shades from prison
  • Fight in the shade
  • Defeat Aktaios
  • Force of Nature
  • Beat Legendary difficulty as a Nature character
  • Found a bug
  • Cleanse the library
  • Good point
  • Puncture four enemies with one arrow
  • Greece Lightning
  • Finish all 3 difficulties in less than 20 hours play time
  • Hardcore Legend
  • Finish Legendary difficulty with zero deaths
  • Hardcore Master
  • Finish Epic difficulty with zero deaths
  • Hardcore Player
  • Finish Normal difficulty with zero deaths
  • Hearts of Stone
  • Defeat the Gorgons
  • Hercules
  • Kill 100.000 monsters with a single character
  • I am the Storm
  • Beat Legendary difficulty as a Storm character
  • I have minions for that
  • Finish Normal with a personal kill count of less than 100
  • I O U
  • Defeat the Graeae
  • Imperial summit
  • Meet the Yellow Emperor
  • It's dangerous to go alone.
  • Form a party with other heroes
  • K.O.
  • Stun an enemy for 10 seconds in one hit
  • Living the Dream
  • Beat Legendary difficulty as a Dream character
  • Magebreaker
  • Burn an enemy's mana for 2500 damage
  • Master Artificer
  • Craft a Greater Artefact
  • Master of Shadows
  • Beat Legendary difficulty as a Rogue character
  • Masterful start
  • Reach level 2 without taking any damage
  • Medic!
  • Heal other players for a total of 200 000 health
  • Morpheus
  • Have 12 enemies sleeping simultaneously
  • No burned village?
  • Save Helos
  • No more sequels
  • Defeat Nehebkau
  • Nobody did this
  • Defeat Polyphemus
  • Odysseus' 11
  • Loot Hades' treasure vault
  • One Man Phalanx
  • Beat Legendary difficulty as a Defense character
  • Out there on the dunes
  • Find and defeat the Sandwing queen
  • Pharaoh's curse
  • Fail to learn from bad experiences
  • Recycling
  • Retrieve a relic from an item
  • Rock beats scissors
  • Defeat ten enemies over the course of one Stoneform spell
  • Sick lewt
  • Wield the Sickle of Kronos
  • Sisyphus go home!
  • Have a character reach level 75
  • Someone your size
  • Beat Polyphemus while in Colossus Form
  • Son of Hephaestus
  • Craft a Divine Artefact
  • Specialist
  • Finish Normal difficulty without selecting a second mastery
  • Strength of Atlas
  • Hit an enemy for 100.000 damage
  • Surprise!
  • Phantom Strike six enemies at once
  • Survivalist
  • Complete 50 charms
  • Target immobilized
  • Keep an enemy ensnared for 30 seconds
  • Taste the beast!
  • Defeat the Minotaur Lord
  • The first threshold
  • Pass the Spartans' test
  • The power of Osiris
  • Beat Legendary difficulty as a Spirit character
  • The power of Set
  • Wear five matching set items
  • Titanic Game Hunter
  • Beat Legendary difficulty as a Hunting character
  • Together we stand
  • Cast Rally on yourself and 3 other players
  • Tough crowd
  • Defeat the Honor Guard
  • Trail of Ashes
  • Beat Legendary difficulty as an Earth character
  • Turtle Power
  • Find the Secret Passage
  • What it says on the tin
  • Find and defeat the Hydra
  • When Gods Fall
  • Finish the main storyline
  • Worthy of song
  • Slay a titan


KNOW SOMETHING WE DON'T?

You can submit new cheats for this game and help our users gain an edge.
Print This Page

May 16, 2019

Build guide for stereotypical tank and spank type physical warrior using the Conqueror (Defence / Warfare) class.

Introduction


  • Beowulf, Bane of Grendel.
  • Mastery: Conqueror (Defence / Warfare).
  • Build: The stereotypical one hander and shield warrior.

The Conqueror combines the Defence and Warfare masteries. Defence provide shield buffs, defensive abilities and shield attacks while Warfare provides your primary offensive abilities and some additional damage avoidance.
Pros:

  • The two masteries synergize well together, giving you a good supply of strength, dexterity and health.
  • Good, spammable LMB attack.
  • Good overall balance between offence and defence.
  • Decent AOEs (Batter and Shield Charge).
  • Good anti-boss trinity in Colossus Form + Ancestral Horn + Battle Standard.

Cons:

  • AOEs (Batter and Shield Charge) have limited targets and hit box.
  • Multiple ranged enemies can be annoying.
  • Can be somewhat gear dependent but not extremely so.

Defense Mastery (AKA The Tank)


Batter

Batter will server as your RMB attack. It's on a cooldown so it's not something you can spam so you'll be using Onslaught when it or Shield Charge is on cooldown. With a point in Rend Armour you'll be able to hit three targets in a 160 degree arc. Decent for dealing with groups but remember that it has its limitations. Max out Batter to buff the base skill and Rend Armour to reduce armour on enemies.
Concussive Blow

Adds a chance to stun with axe and mace. Obviously, if you're not using an axe or mace as your one hander the skill is useless. If you're are using one then the stun can be useful. I maxxed out the skill in my build but the skill isn't mandatory, more nice to have. If you're looking to free up your points to put into something else then this is one you can bypass.

See Full List On Titanquest.fandom.com

Battle Awareness

Aura that buffs armour and defensive ability. I only dropped a single point into the base skill. The base skill is okay but not mandatory while the synergy skills are more useful imo. Iron Will gives you all the secondary resistances you'll need and Focus gives you extra passive shield block chance.
Armour Handling

Reduces str requirement letting you equip good gear faster and gives you extra armour absorption. Worth picking up.
Rally

Provide an emergency heal on top of your potions. I dropped one point into it early on and forgot to remove it later. Rally really needs to be maxxed long term if you decide to use it so it heals enough to be worthwhile. I had too many other skills I was interested in, the skill can be nice to have but not mandatory.

Titan Quest Beginner Guide And Strategies - Writeups.org ...


Quick Recovery

Good one point ability. Gives a nice boost to absorption and block for a limited time. Good when fighting crowds. If you have spare points you can put more into it but even with one point it's pretty useful.
Shield Charge

Charges an enemy. Drop one point into the base skill and pump up its synergy skill Disruption first.Good way to get into melee range of casters and archers quickly, hits multiple targets, short stun and skill disruption. You can drop more points into shield charge when you have free points.
Shield Smash, Disable and Pulverise

This trio of passive skills should be maxxed out. When attacking with Onslaught (or basic attack, Batter / Shield Charge will not trigger) and a shield equipped, you'll get the chance to trigger their effects (reduced defensive ability, slower attack and 3 target reduced OA / skill disruption respectively). When they trigger, you'll do your normal weapon damage + the skill effect / damage.
Colossus Form

Grow to a large size and provides you with some substantial buffs. Great one point wonder anti-boss skill. Downside is the six minute long cooldown, the large size makes you harder to navigate and you can't enter caves and such. Unless you have substantial recharge reduction you'll want to save this for bosses and major fights. With extra points you'll get more damage absorption and strength.

Warfare Mastery (AKA The Spank)


Weapon Training

Boosts your offensive ability and attack speed. Nice passive to have, max it out
Battle Rage

Drop a single point into Battle Rage to unlock the chance of getting a big boost to offensive ability. Drop a single point into the Crushing Blow synergy. I don't care for the Counter Attack synergy. No other points are needed imo.
Onslaught
Your main LMB attack. Onslaught has stacks. When you use the ability you gain stacks. Stacks decay fairly quickly over time when you are not attacking. The more points you have in the skill, the more stacks you can get. The more stacks you have up, the more you get buffed. Obviously you want to max it out.
The Ignore Pain synergy buffs your physical and pierce resist. At 10/6 you'll gain +20% to both. You'll only have the buff when you have at least one Onslaught stack on. The physical resist is more useful as it's harder to get than pierce resist. If you need points for something else, this is something you can pass on as it isn't really a huge buff overall. You just need a single point here to unlock the later, more useful synergies.
Hamstring reduces defensive ability, armour and speed while Ardour increases movement speed and attack speed while you have at least one stack of Onslaught active. Max out both of these synergies.
Dual Wield

Best Class In Titan Quest Atlantis


Dual wield is a rather useful ability in Warfare that lets you attack with two weapons at once. Obviously, a skill designed around attacking with two weapons will clash with skills that require shields. You are able to swap easily between two weapon load outs ('w' is default keybinding) so one can swap between a one hander + shield to dual weapon fairly fast. However, dual wield require a lot of skill points invested to become good. If you want to dual wield you should play a build more focused on that. Harbringer or Assassin come to mind.
Dodge Attacks

Increases your chance to dodge melee attacks. Worth dropping a couple of points into at least and can be maxxed if you feel like it.
War Horn

One point wonder ability. Applies a short stun to all enemies within range. Useful when you're fighting a big group to give you time to clear some first before you get mobbed, keep ranged enemies form running away or to interrupt annoying enemies (ex: casters or big damage dealers). Further points into the skill will increase the radius of the spell and the maximum stun length, however, the min stun length is always 1.5 seconds so it can be fairly inconsistent. Whether you want to invest more in the skill is up to you but a single point is effective.
The Doom Horn synergy skill is more valuable to put points into imo as it will debuff enemies' health and armour in addition to the base skill's stun. I wouldn't say it's mandatory through. Drop a single point into the skill and buff a little with +skill items or max it out depending on how you like the skill.
Battle Standard

One of the best skills in Warfare, Battle Standard will give you huge buffs if you're within its range. With one point, you'll get +1 skills, half-energy costs, a bit of damage absorption and some offensive ability and extra damage. Maxxed out, you'll get excellent damage absorption and even more offence. The Triumph synergy skill should be maxxed out as well and will debuff nearby enemies' physical damage, physical resistance and stun resistance. This will mean you'll take even less damage from them, your attacks will do even more damage to them and your stuns (from concussive blow and war horn) will be resisted less.
Battle Standard has a cooldown of 60s and only lasts 36s when it's maxxed. If you can get some recharge reduction then this will allow you to get it out more often. Also, as it's stationary, you may need to lure enemies towards it to get full advantage. There's a noticeable difference between it being out or not.
War Wind

War Wind is an another charge attack. It has a 360% degree arc but does terrible damage unless you drop tons of points into it. The base skill hits four targets at the beginning through and the Lacerate synergy skill will let you hit additional targets and add a bleed. It's a bit redundant when you already have Shield Charge which I think is the far superior option overall. I would suggest passing on War Wind and using the points elsewhere.
Ancestral Horn

Pretty effective with only a single point. Summon a trio of spectral minions to help fight for you. It has a long cooldown so will mostly be used for boss fights. The skill synergizes well with Battle Standard. Additional points will make the minions better and increase the number of spectral minions summoned. I only used one point in the build as I had other skills I thought were more important.

Stats


So what should you be dropping your attributes into?
  • Health: You get quite a bit of health just from your mastery points actually. If you feel like adding a bit more, you can add a handful of additional attributes points.
  • Mana: Honestly, you can just buy mana potions. There's no real reason to put points into mana.
  • Strength: Primary stat so you can equip good warrior armour and hit people hard with your 1 hander. 600+
  • Intellect: Not required.
  • Dexterity: Your secondary stat. You need enough to equip your gear at a min and enough so you can hit things and avoid getting crit. ~450 should be fine.

Equipment


As you'll be in the thick of things you'll need to keep your resists up. This can be a bit of a pain in legendary. You can get away without resists in early normal but you'll want to start building them by act 3 and definitely by act 4. By Epic you'll want ~40% to all resists, legendary ~50% at a min if possible.
+4 all skills will allow you to max out ultimate levels on all your vital skills but is less important than getting your resists. If you need more damage just equip a better weapon. Try to max out resists against certain bosses and zones. For example, if you're fighting Cerberus in Act4 you'll want 80% poison as that's basically all his damage except for some physical. Having a few rings in your stash can allow you to change your resists as needed on the fly.
Recharge can let you cast your strong, long cooldown abilities more often. Being able to use Battle Standard, Quick Recovery, Colossus Form and your horns more often is good. Battle standard make you substantially stronger.
You'll burn through your mana fairly quickly using shield attacks but pots are cheap and you should just carry multiple stacks of them instead of worrying about getting mana or regen gear. Health is more useful as if it hits zero you die but still low on the priority list.
When leveling, a green weapon with a good prefix/suffix and socketed with a charm/relic is usually much better than any epics/legendaries for your level.Best Class In Titan Quest
Use whatever good all around shield you have. If you have another shield(s) with good buffs to a certain resistance(s) then you can swap for certain bosses and fights.

Leveling


Defence is pretty nice but a little slow at the start. I'd suggest going with Warfare at the start. Put some points into Onslaught for your LMB attack and so you can build up stacks on it in combat. Drop a point into Weapon Handling and work up the tree. Point into Dodge Attack, War Horn and Battle Standard.
At level 8 you can pick up Defence. Drop a point into Batter for your RMB attack, Battle Awareness and Armour Handling. For the time being leave them at one point and level up your mastery for more stats. Drop a point into Quick Recovery for dealing with groups and Shield Charge to counter ranged.
From this point work your way however you want. +skill items will be very useful early as it will allow you to level the masteries and use the +skill items to bulk the skills for the time being until you have unlocked all the mastery points. Unlocking the masteries will give you access to more abilities and more stats.
Recommended for You:
  • All Titan Quest Guides!

You May Also Like: